Sanctuary

    Flavor
    Accent
    Glazing
    Window

    Start

    Philosophy

    The design language: a dark building lit through colored glass.

    Sanctuary treats an interface as a dark building lit through colored glass. Surfaces are stone and stay quiet; color is light and is spent sparingly, where it means something.

    The one idea

    A cathedral is mostly darkness. The windows read as intense because the stone around them does not compete. Sanctuary applies that ratio to interfaces: about nine parts stone to one part glass.

    Principle In practice
    Stone is quiet Surfaces are near-neutral with a faint tint. No decorative gradients on stone.
    Color is light Saturated color marks action, state and focus. It is never wallpaper.
    Light is cast Glass colors its surroundings: glows, pooled color, tinted focus.
    Lead holds it together Dark, definite lines separate panes. Borders are structure, not decoration.
    Chiaroscuro Contrast between surface levels is wide; mid-grays are avoided.

    The four materials

    Every token belongs to one of four materials.

    Material Role Tokens
    Stone Surfaces, from the sunken floor to the most raised panel surface, surface-sunken, surface-raised-1 to surface-raised-4
    Ink Text. Warm vellum on dark stone, cool ink on pale stone text, text-muted, text-subtle, text-disabled
    Lead Borders and dividers; lead-came is the near-black line between panes lead-soft, lead, lead-strong, lead-came
    Glass Color: twelve pigments, each with six roles per flavor accent, one glass- family per pigment, status and syntax aliases

    Ink is tinted against the stone on purpose: warm text on cool stone is what candlelight looks like, and it keeps long reading comfortable.

    Three axes and a setting

    The building stays the same; how you see it changes along three axes.

    • Flavor is the hour at which you stand in the nave: dawn, dusk, night or deep night. It sets the stone, the ink, the lead and the shadow.
    • Accent is the pigment that does the precise work: actions, focus and selection.
    • Glazing is how the accent is held: solid, as a thin glowing layer, or as a colored line on stone.

    The window is a setting of the light, not a fourth axis. It shapes the light that is cast (heroes, glows, progress) and always follows the accent, so cast light and controls tell one color story.

    What Sanctuary is not

    Blackletter is deliberately absent. The system is about the atmosphere of the building, not medieval costume.

    Compared with Shared idea Difference
    Catppuccin Flavors and accents as modular axes; ports for everything Tonal ramps instead of one color per name; a third axis (glazing) and cast light that follows the accent; chiaroscuro instead of pastel
    Material Design Tiered tokens, tonal palettes, systemic type, shape, motion, state layers Elevation as illumination with colored cast light; arch shapes; stone, not paper